LiamGolden on DeviantArthttps://www.deviantart.com/liamgolden/art/Vault-Door-Guards-Vehicle-MotorCycle-3D-Model-286047634LiamGolden

Deviation Actions

LiamGolden's avatar

'Vault Door Guards Vehicle' MotorCycle 3D Model

By
Published:
3.5K Views

Description

this is the vehicle for my Vault door guard character. based on the motorbikes found in fallout 3 with some alterations to make it better. took alonnnng time to model dont have an estimate in hours but i started it a couple of weeks back now just a base, then i spent the last 3 days modelling it pretty much alll day, then couldnt sleep so did some more and spent today just finishing it off and adding little extras.

the poly count with turbo smooth activated sounds a little high at 100K even for a high poly model but im not sure how high high poly goes before its just excessive.
i dont need to keep to a polygon budget as im not doing it in a production house or for a game engine or anything so its fine. big assets like this and other vehicles ive given myself a rough polycount budget or around 100K (turbo smoothed). for characters ive stuck to around 10k (Not Tsmoothed) then export the details from mudbox/ zbrush like skin wrinkles, blemishes and fine details with normal/ bump maps.

Vault door Guard concept: fav.me/d4cmau9

Clay Render Turntable Video: www.youtube.com/watch?v=TbgeKs…

Working Progress render Test: fav.me/d4q6oe1


-- EDIT --

re-uploaded this image as i did more overall modelling and making the proportions better etc etc. also i added miniature Jet engines to the sides instead of just lights.

files available to purchase via TurboSquid www.turbosquid.com/Search/Arti…
Image size
3000x1800px 5.14 MB
© 2012 - 2024 LiamGolden
Comments2
Join the community to add your comment. Already a deviant? Log In
BrentOGara's avatar
It looks really good... If you worked it for another 12 hours you could probably get the polycount down to 12K (unsmoothed)... but why? It's fine the way it is. 100K is only excessive if your machine can't handle it.

Also: I love Fallout! It's good to see someone else who loves it enough to sink dozens of hours of hard work into the world.